Into The Storm
A 4D Oculus Rift experience combining hardware, networking and gameplay.

The film's title. Images: Thinkingbox
- Role
- Creative technologist at Thinkingbox
- With
- Warner Bros. / Comic-Con
- Year
- 2014
- Built with
- Node.js, Arduino, Unity (C#), Oculus Rift, FFmpeg
The project
A two-minute, 360-degree experience for Warner Bros. at San Diego Comic-Con 2014. Visitors wore an Oculus Rift DK2 inside a booth that shook, blew wind and fired air blasts as the tornado from the film passed over them.
My part
I built the interface of the web app that let visitors share their session on social networks, and that gave brand ambassadors control of the hardware.
I was also the link between the developers, the booth builders and the electricians, so the physical effects stayed in step with what people saw in the headset. Arduino boards drove the DMX fans, shakers and air blasters.

Next project
Porsche
